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Create a customized trivia app that provides value to a target audience of your choice. Your teacher may direct you to a particular theme, like health or careers. Will you provide an engaging way to raise awareness on a topic people may not know very well, or will you develop a quiz on content to help everybody ace their next exam? Ultimately you want design a game to engage people and provide a particular value that you define.
Teams of 3 students will collaborate to build a web-based trivia app. Each team will be responsible for determining member roles, maintaining good communication, ensuring equitable contributions, and providing clear project updates to the class in a timely manner.
Teams will begin with a trivia app template as a framework to build their customized solution. The template consists of HTML/CSS/Javascript as well as a simple cloud database for organizing trivia question items. Here is a live example of the template, but it is boring right now--that's up to you to change.
Each stage of the project has a set of deliverables, but they lead up to the following final deliverables from the team.
A public trivia app that has been tested, refined, and prepared for demonstration at the end event.
At least 20 total questions.
A distinct style created by the team.
A metric that provides the player with feedback on his or her performance.
At least two sound effects.
At least two advanced visual effects.
A poster (2’ x 3’) summarizing the process of creating your trivia app (including artifacts created, like sketches, prototypes etc.), along with defining features of the final design.
A marketing card (3” x 5”) that promotes your team’s trivia game with classmates and the community.
A well-coordinated presentation that demonstrates the trivia app and explains the process of developing it to visitors of your school.
A prepared personal perspective for you, as an individual, to share your unique responsibilities and experiences during the project, including how your future goals and interests have been shaped.
Google Drive - for team file management and Docs, Sheets, Slides, and Drawings.
CodePen - For code practice exercises. Also, CodePen Projects is a potential choice as a code editor for the trivia project.
Marvel App - A digital prototyping tool.
Analog Tools - Paper, pencils, markers, whiteboards, and sticky notes are valuable on any day.
Digital Camera / Phone - Photographs of sketches, paper notes and whiteboard notes.
Of course you are going to create an awesome trivia game to benefit others, but you will also get first-hand experience in informatics and computing that reflect great opportunities in the field. You will...
Build skills in the digital arts, programming, and data.
Collaborate with a team where tech skills, people skills, and design skills overlap.
Increase your intuition, confidence, and curiosity in solving problems using a ‘design, build and test’ pattern common with scientific thinking, creative thinking, and critical thinking.
This is different than learning from a textbook. While you are encouraged to complete tutorials in a particular skill area to build expertise, this project will challenge you in the following ways.
Independent and Interdependent Learning - You will often have to search out information on your own, experiment, make mistakes, and try again. You will also do this in groups with peers, mentors, teachers, and professionals.
Managing Ambiguity - Since you will be creating a unique solution, you will not be given a recipe on how to complete many tasks. You will often evaluate the context of problems quickly and decide on a plan of action that makes sense.
Collaborating - You will have to be a productive team member, fulfilling a role, communicating clearly, and valuing each team member's views at decision points.
Presentation - Your team will often present work to the class, and occasionally to visitors, to get feedback and share ideas with other teams.
You will investigate the following key concepts related to computing.
While this digital book guides your project work, below are important suggestions for a well-rounded learning experience using supplemental activities.
Skill Building - Include independent learning time in the three core areas of digital arts, programming, and data. Use online tutorials like CodeHS, Codecademy, and Kahn Academy to learn at your own pace. Try learning in each of the three core areas breifly. Then "specialize" in one.
Exploration and Discovery - Opportunities to discover the larger world of opportunities in technology are important.
Visits from industry professionals and visiting companies are great for exposure.
Create reports on "Tech Trends" or "Tech Careers" to research your specific interests and curiosities. Provide written reports and presentations to your class, so all students benefit from your findings.
Weekly Schedule - A predictable pattern to the week may help. For example...
It is highly recommended that you "round out" your learning experience by working on independent skills and exploring the breadth of computing applications as a supplement to your team project. Developing strong skills will give you the ability to jump into future work and contribute in a meaningful way, and intentionally exploring computing careers, innovation, and the people involved will reveal exciting opportunities for you, that may otherwise go unnoticed.
This is a list of quality tutorials for programming, but there are many more available online if you try a search. Consider setting a goal to complete several tutorials throughout the project duration.
HTML - W3Schools, Khan Academy, Codecademy
CSS - W3Schools, Khan Academy, Codecademy
JavaScript - W3Schools (JS) / W3schools (jQuery), Khan Academy 1 (JS)/ Khan Academy 2 (jQuery), Codecademy 1 (JS) / Codecademy 2 (jQuery)
Exploration is an important activity for students and professionals alike that leads to new opportunities. You could conduct some research and generate a written report and/or a presentation to share with others. Below is an example for a trend report, but you could do something similar on any topic or career in technology.
Trend Report - What’s New in Tech that’s Interesting?It is difficult to keep up with all the new technology advances. So each student in the class will prepare a trend report on a new product or service (or research concept) that interests him or her. Then each student will present the report to the class based on a schedule given in class. This way we can all learn.
Possible Resources: ReadWrite Indiegogo Wired The Verge Fast Company MIT Technology Review Kickstarter IFTTT Channels
Standard Deliverable ✓ Prepare a slide presentation (3 or more slides) that covers the following three items. Be sure to research a cutting edge idea--either a new product that breaks the mold or a concept that is only in research.
Fully describe the technology and use. What is it? Who will use it? How does it work?
Explain what makes it novel or different. How is it different than current products or services?
Why do you find the technology so interesting?
Advanced Deliverable ✓+ Prepare a question or two to ask the class about the topic and lead a short discussion.
Each team member will conduct two interviews of people outside of class to understand their perspective on your chosen topic and on trivia games. You will want to investigate the depth of each person's knowledge and passion about your topic. You will also want to gather their likes and dislikes with trivia games and mobile gaming in general. As a team, review your interview responses and use this information to develop personas, one for each team member, that describe the context, needs, and frustrations of stakeholders, revealing opportunities to support meaningful experience with your topic. Each team member can also create a short storyboard that describes a "before, during, and after" story of how your solution provide an improved outcome. Here are templates: Persona Template & Storyboard Template
❏ Deliverable Collect your team's personas and storyboards into a single document or slide set.
Information Structure
Information Presentation
Information Processing
How computers can store and represent information. HTML, Spreadsheet Tables, and CSV files
How humans see and organize information, and how to create visual interfaces. Interface design, CSS, Data Charts, and Illustration
How humans make decisions and choose actions, and how computers process data and interactions. Interaction Design, Task Analysis, JavaScript, Spreadsheet Functions, Descriptive Statistics
Critical and Computational Thinking
Creative Thinking
Collaboration + Communication
You will practice independent-learning to become confident in obtaining valuable information and understanding the leverage computers can offer to solve problems.
You will often use divergent thinking and a “design, build, test” cycle that supports an agile environment rooted in the scientific method and common creative processes.
You will thoughtfully reflect on techniques and attitudes for successful collaboration and communication in project groups, as well as sharing your work with those outside of class.
Monday
Tuesday
Wednesday
Thursday
Friday
Project
Project
Project
Independent Skills
Visitors & Exploration Reports
✓- Below Standard
✓ At Standard
✓+ Above Standard
Stakeholder personas are provided but lack clarity and offer limited value in understanding the stakeholders.
Stakeholder personas provide thoughtful descriptions of people that will guide the design of a valuable solution.
Stakeholder personas are vivid descriptions that will bring exceptional focus to the team's development work.
Storyboards lacked a clear narrative or provide little description.
Storyboards outlined the before, during, and after narrative with clarity.
Storyboards demonstrated a careful and insightful perspective on potential narratives.
Each team member will contribute one competitive analysis of an existing trivia game that is either available on the Web or as an app. Even though you are not investigating direct competition, you will find the analyses valuable in discovering good ideas that you may incorporate into your team's solution. Keep the context of your game in mind, because this may influence what features are appropriate for a game focused on a particular topic.
❏ Deliverable Collect your team's competitive analyses into a single document or slide set.
As a team, simply map out ideas for your trivia game based on your team's interest and the potential value (or impact) the idea may have with your target audience. There are no strict rules on how to do this. You simply want to entertain all the ideas and begin to evaluate which ideas have the most promise. Idea Map Template
Each team member will create a unique interaction storyboard concept based on your understanding about the stakeholders, the trivia code, and a health topic. Each concept (interaction storyboard sketch) should contain four screen sketches that represent the welcome screen, question screen, correct answer feedback, and incorrect answer feedback.
Your goal is to have several unique design concepts (even though they address the same trivia topic) to consider as you move forward. You will be able to get some feedback during your proposals on these different ideas.
On why to sketch: Etch A Sketch: How to Use Sketching in User Experience Design Check out the first part of this video. This video provides some nice sketching techniques too.
❏ Deliverables Create a team idea map and collect your team's storyboard sketches into a single document or slide set.
In this phase you well begin to frame the goals of your team's design by learning about these important aspects.
stakeholders in your community
technology available to you and features of existing trivia designs
context of health issues in your community.
After conducting research, you will develop initial design ideas and compose a clear value proposition that defines what your team will create, for whom, and the value it will bring. Finally, you will present a proposal to your class and the community for feedback, helping you refine your design direction moving into the next project phase.
Each team member will complete the code template build tutorial to develop a firm understanding of the technical opportunities and constraints your team will have with your design. Also, complete the steps needed to manage your own question database.
==> LINK TO TEMPLATE BUILD TUTORIAL (9 STEPS)
As a team review, you can map out the potential features of a trivia app according to the level of impact a feature might have on a user and the level of difficulty in implementing the feature with code. This should help you with the decisions you will make later about your solution. Here is a template you could use to complete a map.
❏ Deliverable Demonstrate that you have completed the build tutorial, created a question database and can discuss how the code works. Optionally, share your team's mapping of potential features.
❏ Advanced Deliverable Demonstrate that you have made modifications to the trivia app in the following ways.
Make at least three noticeable style changes to the game, likely done by changing the stylesheet CSS. Here are some basic changes to consider.
Choose and incorporate at least one Javascript code modification from this section of the Trivia Code Reference.
This material is part of the Computing by Design high school computer science curriculum developed for the Informatics Diversity-Enhanced Workforce (iDEW) program, an award-winning community partnership in central Indiana that is broadening student participation in computing and helping students develop the skills essential for success in the 21st century workplace. The iDEW program is managed by the Indiana University School of Informatics and Computing at IUPUI.
Copyright © 2015-2020 Jim Lyst and Michael Frontz, Indiana University School of Informatics and Computing at IUPUI
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You are free to use, share, or adapt this material for non-commercial purposes as long as you provide proper attribution and distribute any copies or adaptations under this same license.
After careful review of your team's sketches and ideas (from 1.5), agree on the main game features and the visual theme of your team's design. Then create digital interface mockups that represent your different screen states that can demonstrate the game flow. These mockups will be used in the next step to create an interactive prototype.
If your team is has having difficulty agreeing on a design direction, determine a plan to come to a decision. Maybe, instead of one mockup, you make two or three unique mockups to compare before deciding.
❏ Deliverables Five digital screen mockups (or more) that represent:
the welcome screen
the question screen
the question screen on correct answer feedback
the question screen on incorrect answer feedback
the closing (thank you) screen once the player is done.
Provide enough visual and interactive detail in your interactive prototype to allow thorough testing of each potential user scenario in your game. We recommend you use Marvel App to create your prototype.
❏ Deliverable A link to your working Marvel App prototype that uses your interface mockups.
Design a prototype of the solution for a detailed internal review and evaluation by a sample of stakeholders. Based on what you learn from your prototype, organize a development strategy to methodically program and style your solution with efficiency and quality. Also prepare for the promotion and launch of your solution, and conduct unit testing to ensure all is in working order before an in-class demonstration.
Many of the tasks for this stage may occur in parallel with occasional starts and stops appropriate for your development progress.
Outline the features to program by priority--core features, enhanced features, and wish list features. You will find an example of a basic requirements document in the examples tab, as well as the feature map example that can serve the same purpose. Begin coding and maintain well organized code as you progress towards your first full demonstration. It is important to code in "chunks" that you can test frequently to minimize the chance of some bugs getting very hard to diagnose.
Optionally, you could use pseudocode to outline your plan for development as well. is a good introduction to the technique.
❏ Deliverable A document or slide that outlines your progressive development plan.
Conduct some basic code testing to verify that the app is acting as expected under different conditions. Ensure that everything works as expected on different size screens and with touch or mouse interactions. Consider all the things a user might do, like double click, click and drag, swipe, change browser dimensions mid-game, etc.
❏ Deliverable A document outlining the results of your code testing.
After confirmation of the solution’s quality, launch and promote the work. Monitor the use of your solution and gather direct feedback from key stakeholders for minor improvements or document recommendations for further development. Now is the time to refine all the details, review the process your team used to develop your app, and plan how you will tell your story to others.
Value propositions clearly define key aspects of your design that demonstrate it is a valuable and worthwhile product or service. It provides focus for the design of many types of services or products. Here is a template to get you started.
For [describe target users] who [describe problem or need], [name of product/service] is a [describe type of product/service] that [describe benefit or value].
As a team, review all of your work and discuss several possible design directions before settling in on one single value proposition. You will want this statement to be clear, concise, and compelling. It should be supported by your research and analysis up to this point. Begin to map out the features of your solution. This will likely be updated as you go, but start to think about each feature (also could be called user stories) that your solution will provide. will give you a good introduction to the concept and you can use to get started with the map. Again, this is just a draft of your intended features to provide users and will be adapted later.
❏ Deliverable A document or slide with your team's value proposition and a draft features map.
Each team member will conduct background research on likely topics for your trivia app. Begin to be subject matter experts in any topic you choose and consider the knowledge your target audience may or may not have. You want your treatment of the topic to be accurate and appropriate for the context of your concept. For example, if your team were focusing on a health issue as the topic, see the instructions below on how you could do research.
Example Research Perspective for Health Topics: Each team member will conduct background research on at least one health issue to understand the scope of each problem (like trends, statistics, and causal relationships) and the opportunities to affect public awareness. It is important to look at each health issue through the lens of public awareness, since your trivia game can address that, rather than brainstorming cures or new treatment plans etc. How knowledgeable is the general public on the topic right now? How much could the community benefit from learning some key information through a trivia game? What is the potential for generating some social movement? Will you have access to the communities greatly affected by the health issue for further research and testing your trivia app? As a team, discuss all the research and determine which health issue will be your focus. If your team is still undecided, you may use the interviews in the next task to help you finalize your decision.
❏ Deliverable Collect your team's background research into a single document or slide set. Include the team's decision on which topic(s) your trivia game will address, or provide the team's plan to investigate a bit further before making that decision.
Plan another evaluation to test your live trivia app using the think-aloud protocol with at least six people. With your prototype you tested the general game concept, but with this evaluation you want to ensure the game is fully usable and engaging. You also want to evaluate the quality of the trivia questions. Follow up this evaluation with a post interview of participants to get feedback on the overall effectiveness of your solution in addressing your chosen health issue. You want to learn as much as you can while using people's time wisely and respectfully.
.
❏ Deliverable A document or slide that summarizes the results of your evaluation.
Each team member should evaluate the prototype by having two people individually play the prototype game using the think-aloud protocol. Synthesize your results and define important decisions for your trivia design before coding begins.
.
❏ Deliverable A document or slide that summarizes the results of your prototype evaluation.
Take this opportunity to wrap-up your trivia app the best you can in order to begin testing your game in the next phase.
❏ Deliverable A slide set with a link to your prototype, a summary of evaluation results, a copy of your marketing card, and a link to your working trivia app. Prepare to demonstrate and present your background work.
You will find that creating good trivia questions will take careful thought and multiple iterations. So getting a good start on your question bank will be very beneficial. Follow the for your team and make an intentional plan to develop your 20 or more questions.
❏ Deliverable Your completed 20+ question database.
Refine your previous work as needed to be included in your presentation. Ensure that each slide contributes to an explanation of a cohesive story that supports your initial concept and value proposition.
❏ Deliverable Your team's proposal as a collection of slides containing...
a title slide
your value proposition
summary slides (or exemplars) of your team's work - likely not everything though.
competitive analyses
stakeholder personas
storyboard sketches.
See feature map example in .
✓- Below Standard
✓ At Standard
✓+ Above Standard
Competitive analyses are provided but they reveal limited valuable insight on existing work.
Competitive analyses provide valuable observations about existing work and will contribute to refining the team's solution.
Competitive analyses demonstrate especially keen insight, recognizing gaps in existing work that the team could offer in their solution.
✓- Below Standard
✓ At Standard
✓+ Above Standard
Storyboard sketches were completed but only brought a vague understanding of the team's initial ideas.
Storyboard sketches were clear and presented concepts that will positively influence upcoming design work.
Storyboard sketches represented exceptionally clear and detailed concepts, that provide continuity with the research and provide great launching points into upcoming design work.
Idea map demonstrated some effort in thinking about potential directions, but lacked rigor or did not demonstrate a collaborative mindset.
Idea map demonstrated creative thinking and a collaborative mindset coupled with a simple analysis of each idea.
Idea map demonstrated creative thinking and the team demonstrated a thoughtfully open process in their generating diverse ideas without judgement followed by a agreeable method of analyzing each idea's potential.
Task
Estimated Time
Problem Definition & Importance
1 hour
Technology Experimentation (Trivia Code Tutorial)
4 hours
Competitive Analysis
2 hours
Stakeholder Profiles & Narratives
2 hours
Initial Ideas & Evaluation
2 hours
Value Proposition
1 hour
Team Proposal
1 hour
✓- Below Standard
✓ At Standard
✓+ Above Standard
The code tutorial was partially completed or evidence of understanding was limited.
The core functions of the technology and code are understood and modifications could be implemented to customize the result.
The code and technology was thoroughly investigated and creative methods were used to test the capabilities of the supplied code template.
✓- Below Standard
✓ At Standard
✓+ Above Standard
Interface mockups are provided but lack detail, not demonstrating a unique visual perspective on the basic trivia template design.
The interface mockups demonstrate a thoughtful concept design and provides a good representation for ideas and feedback from participants.
The mockups are exceptional in representing and evaluating some novel concepts, or a couple variations of concepts are presented to compare.
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
A prototype is provided but lacks detail to make the evaluation fruitful, not demonstrating a unique visual or interactive perspective on the basic trivia template design. | A prototype that demonstrates thoughtful concept design and provides a good representation of idea for feedback from participants. | A prototype that is exceptional in representing and evaluating some novel concepts in an efficent way for participants, or a couple variations of a prototype are presented to test alternate concepts. |
An evaluation is presented but doesn't communicate any added value to the team's development process. | An evaluation that produces valuable insights on improving and developing the team's concept. | An evaluation that is exhaustive and thoughtful in collecting as much useful information from participants while be respectful of their time. |
A marketing card is complete but is very basic and lacks cohesion with the overall team's project. | A marketing card conveying a consistent visual and narrative story with the game concept that will clearly generate interest in the game. | A marketing card with an exceptionally engaging and visual message to try the trivia game. |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
Value proposition is provided but is not clear or does not offer a compelling need for the proposed solution. | Value proposition is clear and supported by the team's research. | Value proposition is especially convincing and generates anticipation to see the rest of the project. The value to stakeholders is compelling. |
Features map demonstrated little thought in breaking down a solution into needed parts. | Features map demonstrated a thoughtful attempt to define needed features. | Features map demonstrated a particularly careful consideration of a the priority of features to the solution. |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
Background research is provided but reveals limited insight on the topic. | Background research provides valuable data and context on the topic and will contribute to framing the team's solution. | Background research demonstrates especially diligent work, mapping a clear understanding of the context and available knowledge. |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
An evaluation is presented but doesn't communicate any added value to the team's development process. | An evaluation that produces valuable insights on improving and developing the team's concept. | An evaluation that is exhaustive and thoughtful in collecting as much useful information from participants while be respectful of their time. |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
The live trivia app is functioning, but the style and/or content has been developed very little from the base template provided. | The app demonstrates intentional design and styling consistent with the team's concept and goals. The app code and features demonstrate a customized interaction that largely functions as desired. | The app is clearly a work of diligent and thoughtful work that goes beyond the base requirements for the project. |
The demonstration and development review were presented but lack a cohesive explanation. | The demonstration and development review provided a coherent explanation of the background work completed and the functions and features of the demonstrated application. | The demonstration demonstrated an exceptional development process due to the prototyping and evaluation work. |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
Information presented in a way that is not always clear, concise, and logical. The presentation style and selection of material is not fully appropriate for the context. | Information presented in a clear, concise, and logical manner. The selection of material and style is appropriate and effective. | Exceptionally curated information that is delivered in an interesting, coherent and memorable way. |
Delivery: Eye contact, poise, and appropriate voice-level often lacking. | Vocal clarity, eye-contact, and physical composure maintained throughout. | An exceptionally engaging delivery of content lacking unnecessary distractions from the content. |
Share your trivia game link with classmates and others outside of class to generate some data on player performance. Prepare summary data and charts on people's responses to your trivia questions and draw some conclusions about the quality of the questions or people's general knowledge about each item. Look for any patterns indicating errors in your trivia questions and answers.
❏ Deliverable A document or slide that summarizes analysis in charts.
Plan and practice your team's approach to do the following.
Explain the function and value of your team's solution.
Summarize major points in your team's process with the project. Sharing the value of each activity leading up to the solution. (Be honest about what went well or didn't.)
Explain individual contributions and roles in the project, and a reflection of what you learned about collaborating on a team.
Share your individual perspective on potential careers and how they relate to computing, and include specific pathways you are investigating, like other courses, certification, college, or internships.
✓- Below Standard
✓ At Standard
✓+ Above Standard
A prototype is provided but lacks detail to make the evaluation fruitful, not demonstrating a unique visual or interactive perspective on the basic trivia template design.
A prototype that demonstrates thoughtful concept design and provides a good representation of idea for feedback from participants.
A prototype that is exceptional in representing and evaluating some novel concepts in an efficent way for participants, or a couple variations of a prototype are presented to test alternate concepts.
Task
Estimated Time
Question Bank Development
3 hours
Interface Mockups
2 hours
Interactive Prototype
1 hour
Prototype Evaluation
1 hour
Code Development Outline & Begin Coding
6 hours
Marketing Card
1 hour
Code Testing
2 hours
Prepare Development Review and Demonstration
2 hours
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
The code testing documentation has been completed but lacks detail or an accurate evaluation of the code quality. | The code testing is complete, accurately represents the state of the application, and is useful in identifying improvements as needed. | The code testing is very thorough and goes beyond the standard testing items provided in the example. |
Task | Estimated Time |
Evaluation and Post Interview | 3 hours |
Question Analysis | 2 hours |
App Refinements | 4 hour |
Poster | 3 hour |
Prepare for Poster Review and Demonstration | 1 hour |
Public Presentation Plan and Practice | 2 hours |
Individual Reflection | 1 hour |
Present to Public | 1 hour |
Celebrate | 1 hour |
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
The question bank is mostly complete but lacks quality of work, revealing a hurried approach or little reflection. | The question bank is complete and presents a consistent method and attention to detail. | The question bank provides exceptionally formed questions and answers that reveal a thoughtful approach to generating and evaluating the quality of the work. |
Create a 3" x 5" marketing card. The marketing card will be a valuable lead-in to your game that could be distributed physically or as a digital image. Think about what your elevator pitch would be for the game and make it visual.
❏ Deliverable A PNG image file of your marketing card.
It is important to determine how you can get the most return (improvements in the trivia game) from the time you have remaining to work. So, based on your evaluation findings and question analysis, determine a plan to implement improvements while frequently testing to ensure nothing is unintentionally broken. Similar to your code requirements document earlier, simply list items by priority--high priority changes and low priority changes.
❏ Deliverable A document or slide listing improvements by priority.
Take the time to review the project process. What went well? What didn't? What did you learn about collaboration? What did you learn about your interests in the practice of designing, coding, and data analysis? What did you learn about personal responsibility?
❏ Deliverable A document clearly conveying your project experience, learning, and future interests.
This is a time to develop a clear narrative to share about your team's work and enjoy sharing it with others in class.
❏ Deliverable Prepare a slide set with your poster, evaluation summary, and app link for discussion and demonstration your trivia app.
Your poster design is important for two reasons. One, it is an opportunity for your team to reflect on the project process and what you have learned, and two, it provides a great visual aid for explaining your work to visitors at the final event. Highlight at least six artifacts that demonstrate key work your team completed in the project process from beginning to end, and include a refined value statement that pulls it all together.
You can use this which is set to 36 inches wide by 24 inches tall. Zoom in or out as needed to add text, images, etc. – but do not change the canvas size. (Be sure you're logged in to your Google Account. From the File menu, select Make a copy. Save the copied file to your shared team folder in Google Drive.)
If you use a different drawing/illustration tool, set the canvas size to 36 inches wide by 24 inches tall at 300 pixels per inch (10800 pixels wide by 7200 pixels tall).
If your teacher has specified a different size for the poster, use that instead.
❏ Deliverable A PDF file of poster (36" x 24").
The poster template below is only an example to inspire you on how text and images could be inserted for each element. You want to make your own poster design, but make it coherent and easy to follow. Also, your version may not have as many artifacts or sections as this.
✓- Below Standard
✓ At Standard
✓+ Above Standard
The application was functional but lacked completeness in presentation or did not meet the criteria set out in the challenge.
The application demonstrated a solutions that was thoughtfully crafted and met all the initial criteria.
The application was clearly the result of exceptional work that provided a highly engaging experience.
✓- Below Standard
✓ At Standard
✓+ Above Standard
An individual reflection was submitted but presented little depth and insight into personal progress through individual contributions or team collaboration activities.
The individual reflection demonstrates a thoughtful look back at the work completed and the subsequent knowledge and aspirations that developed.
The reflection provided a clear indication of personal growth, through the collaboration process and individual effort. Also a well-formulated perspective on future intentions was portrayed.
✓- Below Standard
✓ At Standard
✓+ Above Standard
The application was functional but lacked completeness in presentation or did not meet the criteria set out in the challenge.
The application demonstrated a solutions that was thoughtfully crafted and met all the initial criteria.
The application was clearly the result of exceptional work that provided a highly engaging experience.
✓- Below Standard | ✓ At Standard | ✓+ Above Standard |
The poster has been created but it lacks a coherent explanation of what the team accomplished and the path they took in the project. | The poster includes fundamental artifacts of what the team accomplished along with appropriate explanations or annotations. The layout was coherent and helps the team tell the story of what they have done. The colors and fonts were chosen with an appropriate size and contrast for easy viewing. | The poster is exceptionally organized and offers a clear and concise overview of what the team accomplished. The style of the poster is very engaging and clearly reflects the the theme of the final product. |
✓- Below Standard
✓ At Standard
✓+ Above Standard
A marketing card is complete but is very basic and lacks cohesion with the overall team's project.
A marketing card conveying a consistent visual and narrative story with the game concept that will clearly generate interest in the game.
A marketing card with an exceptionally engaging and visual message to try the trivia game.
Remember, a lot of people will likely be learning about your project for the first time. You will need to tell your story from the beginning in an engaging way.
✓- Below Standard
✓ At Standard
✓+ Above Standard
The application was functional but lacked completeness in presentation or did not meet the criteria set out in the challenge.
The application demonstrated a solutions that was thoughtfully crafted and met all the initial criteria.
The application was clearly the result of exceptional work that provided a highly engaging experience.
✓- Below Standard
✓ At Standard
✓+ Above Standard
Information presented in a way that is not always clear, concise, and logical. The presentation style and selection of material is not fully appropriate for the context.
Information presented in a clear, concise, and logical manner. The selection of material and style is appropriate and effective.
Exceptionally curated information that is delivered in an interesting, coherent and memorable way.
Delivery: Eye contact, poise, and appropriate voice-level often lacking.
Vocal clarity, eye-contact, and physical composure maintained throughout.
An exceptionally engaging delivery of content lacking unnecessary distractions from the content.