CxD Archive
CxD 2021 Summer Workshop Series
CxD 2021 Summer Workshop Series
  • Computing by Design 2021
  • About Us
  • Registration and Contact
  • •••••••••••••••••••••••••••••••••••••••••• Programming Workshops
    • ✻ Choosing a Programming WS
    • ✻ Schedule
    • ✻ Optional: Programming Intros
    • Trivia Web App
      • Workshop Prep
      • Live Zoom: Mon 1:00 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program a Trivia App ⏱
      • Live Zoom: Wed 11:30 am ⏰
      • Workshop Deliverables
    • Chatbot Web App
      • Workshop Prep
      • Live Zoom: Mon 1:00 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program a Chatbot ⏱
      • Live Zoom: Wed 1:00 pm ⏰
      • Workshop Deliverables
    • Wheeled Robot
      • Workshop Prep
      • Live Zoom: Mon 2:30 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program a Robot ⏱
      • Live Zoom: Thur 11:30 am ⏰
      • Workshop Deliverables
    • Video Game
      • Workshop Prep
      • Live Zoom: Mon 2:30 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program a Video Game ⏱
      • Live Zoom: Thur 1:00 pm ⏰
      • Workshop Deliverables
    • Internet of Things (IoT)
      • Workshop Prep
      • Live Zoom: Mon 2:30 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program for IoT ⏱
      • Live Zoom: Thur 2:30 pm ⏰
      • Workshop Deliverables
    • Data Visualization
      • Workshop Prep
      • Live Zoom: Mon 1:00 pm ⏰
      • Programming Warm-Up ⏱
      • Teacher Insights
      • Program for Data Viz ⏱
      • Live Zoom: Wed 2:30 pm ⏰
      • Workshop Deliverables
  • •••••••••••••••••••••••••••••••••••••••••• Innovation Workshop
    • ✻ Prepare a Full CS Experience
    • ✻ Schedule
    • Module 1 - Introduction
    • Module 2 - Project Phase One
    • Module 3 - Project Phase Two
    • Module 4 - Project Phase Three
    • Workshop Deliverable
    • Resources
  • •••••••••••••••••••••••••••••••••••••••••• PBLWorks 101 Workshop
    • ✻ Managing CS Projects in Class
  • •••••••••••••••••••••••••••••••••••••••••• Cross-Discipline Workshops
    • ✻ Short Projects for Any Class
    • ✻ Schedule
    • Proposing Solutions in Computing
    • Sketching and Prototyping in Computing
    • Product Evaluation in Computing
    • CS for Math & Science: Charting Data
    • CS for Language Arts: Natural Language Processing
    • Build a Flash Card App Study Guide for Any Course
  • •••••••••••••••••••••••••••••••••••••••••• Resources
    • Computing by Design Docs
    • IN CS Standards K-12
    • US K12 CS Framework
    • IN Work-Based Learning Manual
    • IN Employability Skills
    • PBLWorks | About PBL
    • PBLWorks | More Resources
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On this page
  • Background and Recommended Classroom Approach
  • Background on Computing by Design Framework
  • Learning to Program: A Two-Pronged Approach
  • Getting Started with Slack
  • Getting Started with Replit
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  1. •••••••••••••••••••••••••••••••••••••••••• Programming Workshops
  2. Video Game

Workshop Prep

PreviousVideo GameNextLive Zoom: Mon 2:30 pm ⏰

Last updated 3 years ago

Background and Recommended Classroom Approach

Background on Computing by Design Framework

This workshop is focused squarely on the programming component of a CxD Project. For a little bit of background, you will find that the Computing by Design framework is project-centric in the approach.

Learning to Program: A Two-Pronged Approach

We encourage you to offer students a two-pronged approach to learning to program. Computing by Design projects provide an "application first" approach to programming where students are provided direct guidance on creating a specific type of application through templates and tutorials -- like with trivia , a chatbot, IoT etc. This approach complements the many great tutorials available online that provide a "concept first" approach by stepping through concepts in programming. Facilitating both approaches for students provides a varied experience -- strengthening knowledge and offering more opportunities to ignite interests.

Identify an online tutorial site that you can use in your classroom to supplement any project work. Over the course of the workshop try out a few basic online programming tutorials from popular sites to facilitate this "concept first" approach, and consider how you might manage a self-paced assignment based on milestones. How might you use these self-guided tutorials as "filler time" or dedicate scheduled time to their completion?

Getting Started with Slack

Getting Started with Replit

Each project has three phases, where programming is a very important component of all three. Our covers the breadth of the Computing by Design framework. We have found that the programming in any project presents a fine line between a wonderfully empowering experience (when students struggle and get things working) and a sometimes frustrating experience that becomes a missed opportunity. Therefore we are offering these programming workshops to provide a solid foundation on building the applications.

Slack will be our primary communication platform for the workshop. The video above provides a brief introduction on the features of Slack, but more help and tutorials can be found at .

Replit is the recommended programming environment for many of our projects. The video above provides a brief introduction on the features of Replit, but more help and tutorials can be found at .

Innovation Workshop
https://slack.com/help
https://docs.replit.com/
✻ NOTE: For those participating in multiple programming workshops, this video is used in all programming workshop sequences. So, if it looks familiar, you may have already seen this.