CxD Archive
Internet of Things Project
Internet of Things Project
  • IoT Project Background
  • IoT Project Challenge
  • IoT Project Outline
    • 1-1 Smartphone Research
    • 1-2 Smart Thermostat Research
    • 1-3 Smart Device Research
    • 1-4 Introduction to Photon Kit
    • 1-5 Build Smart Lightbulb
    • 1-6 Generate Project Ideas
    • 1-7 Build Smart Thermostat
    • 2-1 Evaluate Project Ideas
    • 2-2 Plan User Research
    • 2-3 Compile Research Data
    • 2-4 Construct Personas
    • 2-5 Construct Journey Map
    • 2-6 Define Value Proposition
    • 2-7 Define Design Requirements
    • 3-1 Generate Solution Ideas
    • 3-2 Evaluate and Refine Solution Ideas
    • 3-3 Create System Model of Solution
    • 3-4 Create Wireflow for Web App
    • 3-5 Create Storyboard for Solution
    • 3-6 Evaluate Solution Design
    • 3-7 Present Project Proposal
    • 4-1 Track Progress and Issues
    • 4-2 Build Smart Device
    • 4-3 Create Photon App
    • 4-4 Create Web App
    • 4-5 Conduct Integration Testing
    • 4-6 Create Product Demo Video
    • 4-7 Create Product Marketing Website
    • 5-1 Evaluate Smart Device and Web App
    • 5-2 Evaluate Product Marketing Website
    • 5-3 Improve Solution Based on Evaluations
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • References for Wiring & Coding
    • Creating Circuits
    • Wiring Programming Language
    • Particle Cloud
    • Hello World App for Photon
    • LED Light
    • Push Button
    • Micro OLED Display
    • Humidity and Temp Sensor
    • Speaker
    • Servo Motor
    • Motion Sensor
    • Magnetic Switch
    • Potentiometer
    • Photocell
    • Moisture Sensor
    • Accelerometer
    • RFID Reader
    • Fingerprint Scanner
    • GPS Receiver
    • Camera
    • Microphone
    • Force Sensitive Resistor
    • Keypad
    • Continuous Rotation Servo Motor
  • Glossary
  • Updated Project Guidebook
  • Updated Code Guidebok
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  • What if we brought the Internet of Things to our school?
  • Copyright and License
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IoT Project Background

NextIoT Project Challenge

Last updated 5 years ago

UPDATE AVAILABLE: This project guidebook has been replaced with a . This older version will no longer be available after August 1, 2019.

Background

A growing trend in computing is the “Internet of Things” (abbreviated as: IoT) – objects or devices connected to the Internet (and/or to other devices) that can gather, process, and share data. These are also called connected devices or smart devices.

Most people already carry around an IoT device with them – a smartphone. Now many other connected devices are becoming available to consumers, businesses, and cities: wearable devices that track your health and fitness, voice-activated speakers that serve as a virtual assistant, smart thermostats that learn how to keep your home comfortable while also saving energy, smart streetlights that automatically brighten or dim based on how many pedestrians or vehicles are nearby, etc.

Smart devices are programmed to process data and respond automatically to certain conditions. They have inputs, such as sensors, that gather data from the physical environment and/or outputs, such as actuators, that do something in the physical environment. Smart devices also send and/or receive data by communicating with apps, databases, or other devices through a network connection.

The Internet of Things has become possible due to advances in technology and manufacturing. Computing parts (such as chips, sensors, batteries, etc.) have become much smaller, more powerful, more energy-efficient, and less expensive. Wireless networking (such as cellular, Wi-Fi, Bluetooth, etc.) has become much faster, more energy-efficient, and more widespread. These advances have made it feasible to incorporate computing technology into almost any object, device, or environment.

What if we brought the Internet of Things to our school?

Additional Resources for Background:

Copyright and License

Copyright © 2016-2017 Michael Frontz and Jim Lyst, Indiana University School of Informatics and Computing at IUPUI

This project is part of the high school computer science curriculum developed for the program, an award-winning community partnership in central Indiana that is broadening student participation in computing and helping students develop the skills essential for success in the 21st century workplace.

This work is licensed under a . You are free to use, share, or adapt this material for noncommercial purposes as long as you provide proper attribution and distribute any copies or adaptations under this same license.

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Internet of Things