CxD Archive
Project: Video Game
Project: Video Game
  • Project Introduction
  • Project Challenge
  • PROJECT INSTRUCTIONS
    • 1 DEFINE PROBLEM & VALUE PROPOSITION
      • 1.1 Player Motivations
      • 1.2 Incentives and Flow
      • 1.3 Game Design Elements
      • 1.4 Game Code Tutorials
      • 1.5 Target Player Persona
      • 1.6 Game Ideas
      • 1.7 Game Treatments
      • 1.8 Proposal Presentation
    • 2 DESIGN & BUILD SOLUTION
      • 2.1 Project Schedule
      • 2.2 Game Design Document
      • 2.3 Paper Prototype
      • 2.4 Playtest Paper Prototype
      • 2.5 Game Code
      • 2.6 Game Assets
      • 2.7 Internal Playtesting
      • 2.8 Solution Presentation
    • 3 EVALUATE & REFINE SOLUTION
      • 3.1 Solution Evaluation
      • 3.2 Solution Refinements
      • 3.3 Project Poster
      • 3.4 Evaluation Presentation
      • 3.5 Public Presentation
      • 3.6 Project Reflection
      • 3.7 Class Celebration
  • REFERENCES
    • Video Game Code Reference
    • CxD Principles & Practices
    • Research Topics in Computing
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  1. PROJECT INSTRUCTIONS
  2. 1 DEFINE PROBLEM & VALUE PROPOSITION

1.6 Game Ideas

Your team will brainstorm design ideas for possible games that could fulfill the gaming motivations and player experience goals for your target player persona.

As you learned, there are many game design elements that define a game. Arguably, the two most important design elements are the game's premise and objective:

  • The premise is the main dramatic concept driving the game's action.

  • The objective is the main goal the player is trying to achieve in the game.

The premise helps establish the dramatic elements of the game, while the objective helps establish the structural elements of the game:

  • Premise → Setting (Game World) → Characters → Story

  • Objective → Conflict → Gameplay (Procedures, Rules, Resources)

If you have an idea for a premise or objective, you can then try to brainstorm related design ideas (setting, conflict, etc.) to help build a more complete game concept.

Of course, you might think of another game design element first, besides the premise or objective. For example, you might first have an idea for a setting — which leads you to an idea for a character — which leads you to an idea for a conflict the character has to resolve — which leads you to the idea for the character's objective in the game.

Assignment

  1. As individuals, brainstorm and record your own ideas for possible games.

    • Keep in mind your team's gaming motivations and player experience goals.

    • Try to think of ideas related to different premises or objectives.

    • Don't criticize or reject any ideas yet.

    • You do NOT need complete game concepts yet, but when possible, try to build on your ideas to think of related ideas.

    • If helpful, create simple sketches (characters, setting, etc.) to help record certain ideas. Sketching is also a good way to help spark more ideas.

  2. As a team, share your ideas, and brainstorm together to produce more complete game concepts.

    • Don't criticize or reject any ideas yet.

    • Try to build on each other's ideas to create more complete game concepts.

    • You can also combine different ideas to form entirely new game concepts.

    • Be sure to record any new ideas the team generates.

    • Be sure everyone has the opportunity to contribute and be heard.

    • Be sure your team has generated at least 5 different game concepts having at least a premise and objective.

❏ Deliverable

Submit your team's set of game design ideas

✓- Below Standard

✓ Meets Standard

✓+ Exceeds Standard

Description

Description

Description

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Last updated 5 years ago