CxD Archive
Project: Video Game
Project: Video Game
  • Project Introduction
  • Project Challenge
  • PROJECT INSTRUCTIONS
    • 1 DEFINE PROBLEM & VALUE PROPOSITION
      • 1.1 Player Motivations
      • 1.2 Incentives and Flow
      • 1.3 Game Design Elements
      • 1.4 Game Code Tutorials
      • 1.5 Target Player Persona
      • 1.6 Game Ideas
      • 1.7 Game Treatments
      • 1.8 Proposal Presentation
    • 2 DESIGN & BUILD SOLUTION
      • 2.1 Project Schedule
      • 2.2 Game Design Document
      • 2.3 Paper Prototype
      • 2.4 Playtest Paper Prototype
      • 2.5 Game Code
      • 2.6 Game Assets
      • 2.7 Internal Playtesting
      • 2.8 Solution Presentation
    • 3 EVALUATE & REFINE SOLUTION
      • 3.1 Solution Evaluation
      • 3.2 Solution Refinements
      • 3.3 Project Poster
      • 3.4 Evaluation Presentation
      • 3.5 Public Presentation
      • 3.6 Project Reflection
      • 3.7 Class Celebration
  • REFERENCES
    • Video Game Code Reference
    • CxD Principles & Practices
    • Research Topics in Computing
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  1. PROJECT INSTRUCTIONS
  2. 2 DESIGN & BUILD SOLUTION

2.5 Game Code

Previous2.4 Playtest Paper PrototypeNext2.6 Game Assets

Last updated 5 years ago

UPDATE IN PROGRESS: Placeholder - revised assignment still in progress.

Teams will code their video game based on their game design document.

A suggested order of what to code first will be provided. Emphasis will be on programming a minimal viable product (MVP) version of the game, rather than a full version. The game needs to be a playable demo that highlights the game design, but may not necessarily incorporate all envisioned features.

❏ Deliverables

Submit the following:

  • Pseudocode or flowchart for core gameplay

  • JavaScript code (script.js file) for the video game

(core gameplay only)

(entire Phaser game)

✓- Below Standard

✓ Meets Standard

✓+ Exceeds Standard

Description

Description

Description

Example Flowchart for Space Invaders
Example Pseudocode for Space Invaders