CxD Archive
Project: Video Game
Project: Video Game
  • Project Introduction
  • Project Challenge
  • PROJECT INSTRUCTIONS
    • 1 DEFINE PROBLEM & VALUE PROPOSITION
      • 1.1 Player Motivations
      • 1.2 Incentives and Flow
      • 1.3 Game Design Elements
      • 1.4 Game Code Tutorials
      • 1.5 Target Player Persona
      • 1.6 Game Ideas
      • 1.7 Game Treatments
      • 1.8 Proposal Presentation
    • 2 DESIGN & BUILD SOLUTION
      • 2.1 Project Schedule
      • 2.2 Game Design Document
      • 2.3 Paper Prototype
      • 2.4 Playtest Paper Prototype
      • 2.5 Game Code
      • 2.6 Game Assets
      • 2.7 Internal Playtesting
      • 2.8 Solution Presentation
    • 3 EVALUATE & REFINE SOLUTION
      • 3.1 Solution Evaluation
      • 3.2 Solution Refinements
      • 3.3 Project Poster
      • 3.4 Evaluation Presentation
      • 3.5 Public Presentation
      • 3.6 Project Reflection
      • 3.7 Class Celebration
  • REFERENCES
    • Video Game Code Reference
    • CxD Principles & Practices
    • Research Topics in Computing
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  1. PROJECT INSTRUCTIONS
  2. 2 DESIGN & BUILD SOLUTION

2.6 Game Assets

UPDATE IN PROGRESS: Placeholder - revised assignment still in progress.

Teams will create the assets (art and sound) for their game. In the meantime, the team's coder can use placeholder assets to program the game. As the final assets are completed, they can be incorporated into the team's game.

Art assets might include: animated sprites, static images, backgrounds, UI icons, etc.

Sound assets might include: sound effects, voice acting, background music, etc.

❏ Deliverable

Submit a link to your team's assets folder (containing game's image and sound files)

example of deliverable

✓- Below Standard

✓ Meets Standard

✓+ Exceeds Standard

Description

Description

Description

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Last updated 5 years ago