CxD Archive
Video Game Project
Video Game Project
  • Project Introduction
  • Project Challenge
  • Project Outline
    • 1-1 Determine Gamer Motivation Profile
    • 1-2 Analyze External Motivations in Games
    • 1-3 Analyze Internal Motivations in Games
    • 1-4 Analyze Game Design Elements
    • 1-5 Phaser Practice 1: Matching Game
      • P1: Steps 1-5
      • P1: Steps 6-10
    • 1-6 Phaser Practice 2: Top-Down Game
      • P2: Steps 1-5
      • P2: Steps 6-10
      • P2: Steps 11-15
    • 1-7 Phaser Practice 3: Side-Scrolling Game
      • P3: Steps 1-5
      • P3: Steps 6-10
      • P3: Steps 11-15
    • 2-1 Form Project Teams
    • 2-2 Create Persona for Target Players
    • 2-3 Generate Game Ideas
    • 2-4 Refine Ideas to Create Game Treatments
    • 2-5 Evaluate Game Treatments
    • 3-1 Draft Game Design Document
    • 3-2 Create Paper Prototype of Game
    • 3-3 Playtest Paper Prototype
    • 3-4 Present Game Proposal
    • 4-1 Create Development Plan
    • 4-2 Code Game in Iterative Stages
    • 4-3 Create Art and Sound for Game
    • 4-4 Create Marketing Website
    • 5-1 Evaluate Game With Playtesters
    • 5-2 Evaluate Marketing Website
    • 5-3 Analyze Evaluation Data to Improve Solution
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • Project References
    • Phaser Introduction
    • Phaser Game Template
    • Visual Assets
    • Audio Assets
    • Phaser Coding
      • Game Display
      • Game World
      • Game Camera
      • Text
      • Images
      • Sprites, Animations, and Health
      • Group of Sprites
      • Tilesprite Scrolling
      • Audio
      • Input
      • Physics and Collisions
      • Weapon
      • Particles
      • Tweens
      • Timers
      • Random Numbers
      • Enemy Behavior
      • Misc Game Features
  • Notes for Teachers
Powered by GitBook
On this page
  • What types of video games do you like to play?
  • YOUR TASK
  • Assignment Templates
Export as PDF
  1. Project Outline

1-1 Determine Gamer Motivation Profile

PreviousProject OutlineNext1-2 Analyze External Motivations in Games

Last updated 6 years ago

What types of video games do you like to play?

Just as people like different types of books or movies, people like different types of video games. If you're going to design a video game, you'll need to know more about what motivates people to play certain games.

You'll start by taking a survey to determine your own Gamer Motivation Profile. Later in the project, each team will decide what gamer motivations their game will target.

is a game analytics consulting company that has gathered data from over 300,000 video game players to construct a scientific model that describes different types of gamer motivations.

This model identified 12 motivations that clustered into 6 pair groups: Action, Social, Mastery, Achievement, Immersion, and Creativity. For example, Challenge and Strategy are motivations that belong to the Mastery group.

YOUR TASK

  1. Discuss and compare your results with others in the class.

Assignment Templates

Some of the assignments in this project guidebook include links to Google Drive templates (document, spreadsheet, slide presentation, drawing, etc.). All the templates are shared as "View Only." Students must create a copy of the template in order to modify it. (Students should not request edit access, as the file is a master template for all students.)

MAKE A COPY: To use a Google template, be sure you're logged in to your Google Account. From the File menu of the template, select Make a copy. Save the copy to your shared team folder in Google Drive. The copied file can now be modified.

VIDEO: This gamer motivation model was constructed using a statistical method called factor analysis. If you're interested, Quantic Foundry has a using survey data collected from thousands of video game players.

to determine your Gamer Motivation Profile. The survey takes about 5-7 minutes.

Record your results in .

video explaining how this model was built
Take the online survey
this assignment document
Quantic Foundry