CxD Archive
Video Game Project
Video Game Project
  • Project Introduction
  • Project Challenge
  • Project Outline
    • 1-1 Determine Gamer Motivation Profile
    • 1-2 Analyze External Motivations in Games
    • 1-3 Analyze Internal Motivations in Games
    • 1-4 Analyze Game Design Elements
    • 1-5 Phaser Practice 1: Matching Game
      • P1: Steps 1-5
      • P1: Steps 6-10
    • 1-6 Phaser Practice 2: Top-Down Game
      • P2: Steps 1-5
      • P2: Steps 6-10
      • P2: Steps 11-15
    • 1-7 Phaser Practice 3: Side-Scrolling Game
      • P3: Steps 1-5
      • P3: Steps 6-10
      • P3: Steps 11-15
    • 2-1 Form Project Teams
    • 2-2 Create Persona for Target Players
    • 2-3 Generate Game Ideas
    • 2-4 Refine Ideas to Create Game Treatments
    • 2-5 Evaluate Game Treatments
    • 3-1 Draft Game Design Document
    • 3-2 Create Paper Prototype of Game
    • 3-3 Playtest Paper Prototype
    • 3-4 Present Game Proposal
    • 4-1 Create Development Plan
    • 4-2 Code Game in Iterative Stages
    • 4-3 Create Art and Sound for Game
    • 4-4 Create Marketing Website
    • 5-1 Evaluate Game With Playtesters
    • 5-2 Evaluate Marketing Website
    • 5-3 Analyze Evaluation Data to Improve Solution
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • Project References
    • Phaser Introduction
    • Phaser Game Template
    • Visual Assets
    • Audio Assets
    • Phaser Coding
      • Game Display
      • Game World
      • Game Camera
      • Text
      • Images
      • Sprites, Animations, and Health
      • Group of Sprites
      • Tilesprite Scrolling
      • Audio
      • Input
      • Physics and Collisions
      • Weapon
      • Particles
      • Tweens
      • Timers
      • Random Numbers
      • Enemy Behavior
      • Misc Game Features
  • Notes for Teachers
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  • What do games have in common with each other?
  • YOUR TASK
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  1. Project Outline

1-4 Analyze Game Design Elements

Previous1-3 Analyze Internal Motivations in GamesNext1-5 Phaser Practice 1: Matching Game

Last updated 7 years ago

What do games have in common with each other?

Games have certain design elements that help define them as being games — whether it is a board game, a card game, a sport, a video game, etc. If you're going to create a game, you'll need to make design decisions about all the key elements of your game.

For example, we all recognize checkers, soccer, and Space Invaders as being examples of games. What do these have in common that defines them as being games?

We would probably agree that one element that games have is players — people that agree to participate in the game. Checkers has two players. Soccer features two teams of players. Space Invaders is a single-player game. Every game has one or more players as part of its design.

Game designers have come up with different ways to define the elements of games. In this assignment, you will define your own set of game design elements by constructing an affinity diagram.

Constructing an affinity diagram involves three basic steps: 1. Record each idea separately. It helps to use index cards or sticky notes, if possible. Otherwise, make a list. 2. Sort related ideas into groups. You can have as many groups — or as few groups — as you need, based on the patterns in the ideas. 3. Label each group to identify the pattern or relationship they represent.

After you construct the affinity diagram, you'll compare your results with a specific list of game design elements that we'll be using for this project.

YOUR TASK

  1. Work with a partner or small group to construct an affinity diagram of the elements that define games. Record your ideas, sort them into groups, and label the groups.

  2. Discuss your findings as a class. How similar are they?

An is a way to take a large set of information (such as ideas, etc.) and sort it into a smaller set of groups that reveal patterns and relationships.

Compare your findings to this . How similar are they?

Use the reference list to analyze the design elements of an existing game by completing . As an example, here is an analysis of the .

affinity diagram
reference list of game design elements
this template
game design elements of Space Invaders