CxD Archive
Video Game Project
Video Game Project
  • Project Introduction
  • Project Challenge
  • Project Outline
    • 1-1 Determine Gamer Motivation Profile
    • 1-2 Analyze External Motivations in Games
    • 1-3 Analyze Internal Motivations in Games
    • 1-4 Analyze Game Design Elements
    • 1-5 Phaser Practice 1: Matching Game
      • P1: Steps 1-5
      • P1: Steps 6-10
    • 1-6 Phaser Practice 2: Top-Down Game
      • P2: Steps 1-5
      • P2: Steps 6-10
      • P2: Steps 11-15
    • 1-7 Phaser Practice 3: Side-Scrolling Game
      • P3: Steps 1-5
      • P3: Steps 6-10
      • P3: Steps 11-15
    • 2-1 Form Project Teams
    • 2-2 Create Persona for Target Players
    • 2-3 Generate Game Ideas
    • 2-4 Refine Ideas to Create Game Treatments
    • 2-5 Evaluate Game Treatments
    • 3-1 Draft Game Design Document
    • 3-2 Create Paper Prototype of Game
    • 3-3 Playtest Paper Prototype
    • 3-4 Present Game Proposal
    • 4-1 Create Development Plan
    • 4-2 Code Game in Iterative Stages
    • 4-3 Create Art and Sound for Game
    • 4-4 Create Marketing Website
    • 5-1 Evaluate Game With Playtesters
    • 5-2 Evaluate Marketing Website
    • 5-3 Analyze Evaluation Data to Improve Solution
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • Project References
    • Phaser Introduction
    • Phaser Game Template
    • Visual Assets
    • Audio Assets
    • Phaser Coding
      • Game Display
      • Game World
      • Game Camera
      • Text
      • Images
      • Sprites, Animations, and Health
      • Group of Sprites
      • Tilesprite Scrolling
      • Audio
      • Input
      • Physics and Collisions
      • Weapon
      • Particles
      • Tweens
      • Timers
      • Random Numbers
      • Enemy Behavior
      • Misc Game Features
  • Notes for Teachers
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  • 5 Tips for Giving Presentations
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  1. Project Outline

3-4 Present Game Proposal

Your team will develop and deliver a presentation to explain your proposed game design to the class. After your presentation, the audience will provide feedback through a design critique.

Your team's presentation should briefly explain and show:

  • Names and Roles of Team Members

  • Design Goals for Game (Gaming Motivations and Player Experience Goals)

  • Target Player Persona

  • Working Title of Game

  • Game's Premise and Setting

  • Game's Characters and Story (if applicable)

  • Game's Objective and Conflict/Challenge

  • Basic Gameplay & Gameplay Progression

Be sure to incorporate visuals into your presentation, such as:

  • Concept Sketches of Game World

  • Concept Sketches of Characters

  • Photos or Video of Paper Prototype

5 Tips for Giving Presentations

  1. Know your audience — design your content and delivery for your audience's needs and expectations.

  2. Keep it simple — be clear and concise, focus on your key message, have a clear structure from start to finish, etc.

  3. Make your content engaging — capture your audience's interest, keep slide text limited, make numbers meaningful, use visuals and stories when possible, etc.

  4. Make your delivery engaging — make eye contact, act confident and enthusiastic (even if you're nervous), use non-verbal communication, don't read slides directly, etc.

  5. Practice your presentation — rehearse to become comfortable with your content and delivery.

YOUR TASK

  1. Develop and deliver a team presentation to explain your proposed game design.

    • Your team will have 5-7 minutes to present. Your presentation should have about 7-12 slides.

    • Each team member should contribute meaningfully by helping create the presentation slides and/or by helping deliver the verbal presentation. Your teacher will confirm the specific expectations for participation.

    • If a team member were to be absent, the rest of the team should still be ready to give the full presentation.

  2. After your team's presentation, the audience will provide feedback through a design critique.

    • The audience has about 5 minutes for a design critique.

    • Designate someone on your team to record notes of your critique (so you can follow up on possible issues or improvements)

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Last updated 6 years ago

Everyone should keep in mind the .

tips for giving and receiving feedback