CxD Archive
Video Game Project
Video Game Project
  • Project Introduction
  • Project Challenge
  • Project Outline
    • 1-1 Determine Gamer Motivation Profile
    • 1-2 Analyze External Motivations in Games
    • 1-3 Analyze Internal Motivations in Games
    • 1-4 Analyze Game Design Elements
    • 1-5 Phaser Practice 1: Matching Game
      • P1: Steps 1-5
      • P1: Steps 6-10
    • 1-6 Phaser Practice 2: Top-Down Game
      • P2: Steps 1-5
      • P2: Steps 6-10
      • P2: Steps 11-15
    • 1-7 Phaser Practice 3: Side-Scrolling Game
      • P3: Steps 1-5
      • P3: Steps 6-10
      • P3: Steps 11-15
    • 2-1 Form Project Teams
    • 2-2 Create Persona for Target Players
    • 2-3 Generate Game Ideas
    • 2-4 Refine Ideas to Create Game Treatments
    • 2-5 Evaluate Game Treatments
    • 3-1 Draft Game Design Document
    • 3-2 Create Paper Prototype of Game
    • 3-3 Playtest Paper Prototype
    • 3-4 Present Game Proposal
    • 4-1 Create Development Plan
    • 4-2 Code Game in Iterative Stages
    • 4-3 Create Art and Sound for Game
    • 4-4 Create Marketing Website
    • 5-1 Evaluate Game With Playtesters
    • 5-2 Evaluate Marketing Website
    • 5-3 Analyze Evaluation Data to Improve Solution
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • Project References
    • Phaser Introduction
    • Phaser Game Template
    • Visual Assets
    • Audio Assets
    • Phaser Coding
      • Game Display
      • Game World
      • Game Camera
      • Text
      • Images
      • Sprites, Animations, and Health
      • Group of Sprites
      • Tilesprite Scrolling
      • Audio
      • Input
      • Physics and Collisions
      • Weapon
      • Particles
      • Tweens
      • Timers
      • Random Numbers
      • Enemy Behavior
      • Misc Game Features
  • Notes for Teachers
Powered by GitBook
On this page
Export as PDF
  1. Project Outline

6-2 Present Project to Public

The audience attending the public presentation will walk around and spend a few minutes with different teams to learn about their project. You will most likely have to present and demonstrate your project multiple times to various small groups of people.

YOUR TASK

  1. Prepare and practice a verbal presentation that describes the problem your team targeted and explains/demonstrates the solution you created.

    • Have a short "pitch" (less than 3 minutes) that you can use to engage and educate audience members.

    • For audience members that are interested in learning more, be prepared to explain your game in more detail and how you researched, designed, developed, and evaluated it.

    • Think about ways to use your poster, game, and verbal presentation to supplement each other.

    • Each team member should be prepared to help present as needed.

  2. For the day of the event, be sure you have the following:

    • Your team's project poster

    • Internet-connected computer (to demonstrate your game and show your marketing website)

    • OPTIONAL: Any other materials that your team may want to use in its presentation (such as concept art, paper prototype, etc.)

  3. During the presentation:

    • Be friendly, confident, and engaging. Treat every audience member as a potential judge (because some of them might be judges).

    • Be sure to give audience members an opportunity to play your game.

    • Be prepared to respond to questions from the audience members.

    • Be respectful of your audience's time — they also want to see other team's projects during the event.

Previous6-1 Create Project PosterNext6-3 Write Personal Reflection

Last updated 6 years ago