CxD Archive
Video Game Project
Video Game Project
  • Project Introduction
  • Project Challenge
  • Project Outline
    • 1-1 Determine Gamer Motivation Profile
    • 1-2 Analyze External Motivations in Games
    • 1-3 Analyze Internal Motivations in Games
    • 1-4 Analyze Game Design Elements
    • 1-5 Phaser Practice 1: Matching Game
      • P1: Steps 1-5
      • P1: Steps 6-10
    • 1-6 Phaser Practice 2: Top-Down Game
      • P2: Steps 1-5
      • P2: Steps 6-10
      • P2: Steps 11-15
    • 1-7 Phaser Practice 3: Side-Scrolling Game
      • P3: Steps 1-5
      • P3: Steps 6-10
      • P3: Steps 11-15
    • 2-1 Form Project Teams
    • 2-2 Create Persona for Target Players
    • 2-3 Generate Game Ideas
    • 2-4 Refine Ideas to Create Game Treatments
    • 2-5 Evaluate Game Treatments
    • 3-1 Draft Game Design Document
    • 3-2 Create Paper Prototype of Game
    • 3-3 Playtest Paper Prototype
    • 3-4 Present Game Proposal
    • 4-1 Create Development Plan
    • 4-2 Code Game in Iterative Stages
    • 4-3 Create Art and Sound for Game
    • 4-4 Create Marketing Website
    • 5-1 Evaluate Game With Playtesters
    • 5-2 Evaluate Marketing Website
    • 5-3 Analyze Evaluation Data to Improve Solution
    • 6-1 Create Project Poster
    • 6-2 Present Project to Public
    • 6-3 Write Personal Reflection
  • Project References
    • Phaser Introduction
    • Phaser Game Template
    • Visual Assets
    • Audio Assets
    • Phaser Coding
      • Game Display
      • Game World
      • Game Camera
      • Text
      • Images
      • Sprites, Animations, and Health
      • Group of Sprites
      • Tilesprite Scrolling
      • Audio
      • Input
      • Physics and Collisions
      • Weapon
      • Particles
      • Tweens
      • Timers
      • Random Numbers
      • Enemy Behavior
      • Misc Game Features
  • Notes for Teachers
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  • 5 Tips for Giving Feedback
  • 5 Tips for Receiving Feedback
  • YOUR TASK
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  1. Project Outline

2-5 Evaluate Game Treatments

Previous2-4 Refine Ideas to Create Game TreatmentsNext3-1 Draft Game Design Document

Last updated 6 years ago

Your team needs to gather outside feedback on your game treatments. The feedback will be used to help decide which game concept to prototype and what design improvements it might need.

The teams in the class will pair up to provide feedback on each other's game treatments through a design critique.

VIDEO:

5 Tips for Giving Feedback

  1. Keep the design goals in mind when reviewing work.

  2. Ask questions to better understand the design and to spark thinking about possible opportunities for improvements.

  3. Make sure feedback is objective and specific — and explain the reasons for the feedback.

  4. Be sure to identify what works well — as well as what could be improved.

  5. The purpose is help improve the design, so it will better meet the design goals.

5 Tips for Receiving Feedback

  1. Be sure the design goals are presented along with the design work.

  2. Be prepared to answer questions and to explain your design thinking.

  3. Listen — keep an open mind, don't take feedback personally, and don't get defensive.

  4. Ask your own questions to clarify feedback or to get feedback on specific items.

  5. Take notes, so you can follow up on feedback later.

YOUR TASK

  1. Teams should pair up, in order to provide feedback on each other's game treatments.

  2. Critique one game treatment at a time (about 10 minutes per game treatment):

    • The reviewers have 3-4 minutes to read and think about the game treatment.

    • The reviewers then have 5-7 minutes to provide feedback and ask questions.

    • During this time, the design team can respond and can ask follow-up questions.

    • The design team should have someone recording notes on the feedback.

  3. Then the teams switch roles to review the next game treatment. Repeat until all game treatments for both teams have been reviewed.

  4. Your team should used the review feedback to help evaluate the game treatments, in order to select one game concept that your team will prototype for its project.

Tips for Design Critiques